Mind Control
Spell Normal

Mind Control

  • View:
  • 2192




Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 7, 2026
60± 5/ 100
Power Score
Intrinsic 62
Deck 58

Mind Control — Power Evaluation

Final Score: 60 ± 5 · Confidence: Medium

  • Intrinsic: 62 · Deck: 58 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Mind Control is a strong, flexible removal effect that disrupts opposing threats by seizing monsters and preventing attacks or tributes, making it a staple tech across 115+ distinct archetypes. Its power derives from reliable disruption and splashability rather than combo conversion or material synergy—it is a reactive control tool inserted into decks as a tech option, not a proactive engine piece. The high deck inclusion rate (100% of sample, avg 1.41 copies) confirms it as a consistent and accessible tech choice, though its temporary effect and lack of combo integration prevent it from reaching higher power.

Axis scores

Axis Score Evidence
Accessibility 45 Conditionally playable and not integrated into combo lines, drawn as a reactive tech rather than tutored; found in 400 decks at 1.41 avg copies (observed)
Combo & Conversion 15 Appears in 1 combo (Myutant) with no specific role as starter, searcher, material, or payoff—inserted as a utility piece that does not drive the combo board (verified)
Resource Economy 50 Trades 1 card for temporary control and threat disruption; a roughly break-even exchange with occasional upside if the seized monster is used as material before End Phase (inferred)
Effect & Interaction 75 Seizes any opponent monster, preventing attacks and tributes for one turn; strong flexible disruption with a clear ceiling—does not stop summons, only post-summon threats (verified)
Material Utility 10 Mind Control is a Spell Card incapable of becoming material on its own; the seized monster may offer situational material value but is not a reliable source (verified)
Resilience & Flexibility 60 Works across all monster types and archetypes (115 distinct homes), but vulnerable to negation (Ash Blossom, hand traps) and only persists until End Phase (observed)
Deck-Building Efficiency 75 Splashable staple with mild garnet risk at high copy counts (max 3, avg 1.41); no archetype lock or deckbuilding restriction (observed)

Calculation

Weight profile: Removal / Negation (primary role only). Intrinsic ≈ 62, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Flexible disruption against any monster type
  • Generic staple splashable across 115+ archetypes
  • Clean to play with no complex setup
  • Seizes valuable threats that would otherwise attack or be tributed

Weaknesses

  • Reactive card, not combo-driven or proactive
  • Dies to any negate (Ash Blossom, hand traps)
  • Temporary effect (until End Phase only)
  • Requires opponent to have a monster threat
  • No card advantage gain (1-for-1 trade)

Counters / choke points

  • Ash Blossom & Joyous Spring
  • Any hand trap that negates Spell activation
  • Spell speed 2+ negation effects

Best use

Removal/Negation tech; reactive disruption against opponent threats. Decks: Snake-Eye, Synchron, Blackwings, Black Luster Soldier, Monarch, Lightsworn, Junk, Thunder Dragon, Gravekeeper's, Heroic, and 100+ other archetypes.

Evidence & gaps

  • Verified: Card text: targets 1 opponent monster, seizes control until End Phase, prevents attacks and tributes; Appears in 400 decks (100% of sample) across 115 distinct archetypes; Average 1.41 copies per deck; distribution: 277 decks run 1 copy, 83 run 2 copies, 40 run 3 copies; Appears in at least 1 combo (Myutant basic combo, power index 58); Mentioned in 5 guides as staple tech in multiple archetypes; Assumed unlimited (no banlist entry provided)
  • Observed: 115 distinct archetypes run Mind Control, indicating high splashability; Top partners include Mystical Space Typhoon (68.8%), Mirror Force (56%), Torrential Tribute (55.5%)—all control/removal staples; Usage statistics: Nimble 100% inclusion (1 copy), Flamvell 100% inclusion (1 copy), Spright 66.7% inclusion (1 copy); Myutant combo featuring Mind Control produces power index 58 with board of 1 end monster, 1 boss monster, net +3 card advantage
  • Inferred: Mind Control is a reactive removal/negation card, not a combo starter or core piece (no role in the observed combo); Generic utility across all archetypes due to targeting any monster regardless of type; High splashability inferred from presence across Nimble, Flamvell, Spright, and 115 total distinct archetypes; Temporary control (until End Phase) prevents use as repeatable effect but allows pre-End Phase material use if setup exists
  • Data gaps: No specific rulings mentioned; unclear interaction with modern mechanics Combo evidence is thin (1 combo); unclear how Mind Control integrates into broader combo meta No recent tournament results or top-card rankings; cannot confirm current metagame dominance No detailed synergy evidence with specific newer archetypes (card predates many modern themes)











https://metaduelist.com/
Top